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RES³

Context :

RES³ is a school projet create with Unity 3D.

 

Genre :

Puzzle Game.

 

Pitch :

The player must resolve puzzle by aligning two objectives box.

 

Target :

Puzzle game players.

 

Support :

Tablet.

My work for RES³

My role :

For RES³ I was the graphic designer and I have collaborated to the Game Design, in charge of 2D and 3D graphics, User interface and Documentation.

I have chosen an artistic direction based on a Rubik's cube, then I have tried to do something new.

Being my concept at first, I was in charge of writing a full set of documents to transmit my vision of the game.

For my work, I have used 3DS Max, Unity, Photoshop, Illustrator and Microsoft office.

Artistic Direction :

I wanted for RES³, a game which represent this sentence "Easy to learn, hard to master", with a refined style. Inspired by Tron and neon,

I have decided to use colored edge as a graphic style.

The main color changes at each new world, it is orange for the first world.

I have chosen all the icons and theirs representations in the game.

You can see below differents screenshots which represents my works for RES³.

© 2017 by Demaret Clément

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