
Clément Demaret
Level Designer
My work for RES³
My role :
For RES³ I was the graphic designer and I have collaborated to the Game Design, in charge of 2D and 3D graphics, User interface and Documentation.
I have chosen an artistic direction based on a Rubik's cube, then I have tried to do something new.
Being my concept at first, I was in charge of writing a full set of documents to transmit my vision of the game.
For my work, I have used 3DS Max, Unity, Photoshop, Illustrator and Microsoft office.
Artistic Direction :
I wanted for RES³, a game which represent this sentence "Easy to learn, hard to master", with a refined style. Inspired by Tron and neon,
I have decided to use colored edge as a graphic style.
The main color changes at each new world, it is orange for the first world.
I have chosen all the icons and theirs representations in the game.
You can see below differents screenshots which represents my works for RES³.


