
ClƩment Demaret
Level Designer
Styx: Shards of Darkness


Context :
Styx: Shards of Darkness is a professional project created by Cyanide Studio. The game was release on March 2017.
Genre :
Stealth and RPG.
Pitch :
Styx: Shards of Darkness is a Stealth game with RPG features, where the player controls the famous goblin from the universe of "Of Orc And Men".
Target :
Core gamer
Support :
PC, PS4 and XBOX ONE

The Launch Trailer for
Styx: Shards of Darkness
My work for Styx: Shards of Darkness
My role :
For Styx I am Level Designer, in charge of Level Building, Balancing, Blocking Design, Patrols Design, Scripting and
3D placeholder modeling.
My Levels :
I am the main level Designer on 2 levels, responsible of blocking, scripting, quest design, patrols and debug.
You can see below a screenshot from my two levels :
1st Mission - The Zeppelins
4th Mission - The Mine


Prototyping Puzzles :
I have prototyped two puzzles in Blueprint :
The memory puzzle for the secret daguer
The mirror puzzle for the sacred daguer


Level Scripting :
You can see below few examples of situation or need which I scripted for Styx :
3rd Mission - The dialogue system based on random
Tutorial - The learning situation for the clone




6th Mission - The Strength trial with the moving lights
8th Mission - The footprints apparition depending
on the actual flow
Additionnal work :
Then I want to mention that :
- I was in charge to place all lootable items for crafting and all tokens for the Stealth Emblem.
- I was in charge to fix save issues in any level blueprint.
- I was in charge to fix multiplayer issues in any level blueprint.